feat(components): add large set of new UI components and demos, reorganize groups, and bump a few dependencies
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130
ts_web/elements/00group-media/dees-tile-shared/DeesTileBase.ts
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130
ts_web/elements/00group-media/dees-tile-shared/DeesTileBase.ts
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import {
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DeesElement,
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html,
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property,
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type TemplateResult,
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type CSSResult,
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} from '@design.estate/dees-element';
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import { tileBaseStyles } from './styles.js';
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import '../../00group-utility/dees-icon/dees-icon.js';
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export abstract class DeesTileBase extends DeesElement {
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public static styles: CSSResult[] = tileBaseStyles as any;
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@property({ type: Boolean })
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accessor clickable: boolean = true;
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@property({ type: Boolean })
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accessor loading: boolean = false;
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@property({ type: Boolean })
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accessor error: boolean = false;
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@property({ type: String, reflect: true })
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accessor size: 'small' | 'default' | 'large' = 'default';
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@property({ type: String })
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accessor label: string = '';
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private observer: IntersectionObserver | undefined;
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private _visible: boolean = false;
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/** Whether this tile is currently visible in the viewport */
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protected get isVisible(): boolean {
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return this._visible;
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}
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public render(): TemplateResult {
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return html`
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<div
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class="tile-container ${this.clickable ? 'clickable' : ''} ${this.loading ? 'loading' : ''} ${this.error ? 'error' : ''}"
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@click=${this.handleTileClick}
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@mouseenter=${this.onTileMouseEnter}
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@mouseleave=${this.onTileMouseLeave}
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@mousemove=${this.onTileMouseMove}
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>
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${this.loading ? html`
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<div class="tile-loading">
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<div class="tile-spinner"></div>
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<div class="tile-loading-text">Loading...</div>
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</div>
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` : ''}
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${this.error ? html`
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<div class="tile-error">
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<dees-icon icon="lucide:AlertTriangle"></dees-icon>
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<div class="tile-error-text">Failed to load</div>
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</div>
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` : ''}
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${!this.loading && !this.error ? this.renderTileContent() : ''}
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${this.label ? html`
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<div class="tile-label">${this.label}</div>
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` : ''}
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</div>
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`;
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}
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/** Subclasses implement this to render their specific content */
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protected abstract renderTileContent(): TemplateResult;
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public async connectedCallback(): Promise<void> {
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await super.connectedCallback();
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this.setupIntersectionObserver();
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}
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public async disconnectedCallback(): Promise<void> {
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await super.disconnectedCallback();
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if (this.observer) {
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this.observer.disconnect();
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this.observer = undefined;
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}
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}
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private setupIntersectionObserver(): void {
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this.observer = new IntersectionObserver(
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(entries) => {
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for (const entry of entries) {
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const wasVisible = this._visible;
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this._visible = entry.isIntersecting;
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if (this._visible && !wasVisible) {
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this.onBecameVisible();
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}
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}
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},
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{ root: null, rootMargin: '200px', threshold: 0.01 }
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);
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this.observer.observe(this);
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}
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/** Called when the tile first enters the viewport. Override for lazy loading. */
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protected onBecameVisible(): void {
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// Subclasses can override
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}
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/** Called when mouse enters the tile container. Override in subclasses. */
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protected onTileMouseEnter(): void {}
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/** Called when mouse leaves the tile container. Override in subclasses. */
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protected onTileMouseLeave(): void {}
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/** Called when mouse moves over the tile container. Override in subclasses. */
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protected onTileMouseMove(_e: MouseEvent): void {}
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protected handleTileClick(): void {
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if (!this.clickable) return;
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this.dispatchEvent(
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new CustomEvent('tile-click', {
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detail: this.getTileClickDetail(),
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bubbles: true,
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composed: true,
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})
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);
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}
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/** Return the detail object for tile-click events. Override in subclasses. */
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protected getTileClickDetail(): Record<string, unknown> {
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return {};
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}
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}
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