feat(components): add large set of new UI components and demos, reorganize groups, and bump a few dependencies

This commit is contained in:
2026-01-27 10:57:42 +00:00
parent 8158b791c7
commit 162688cdb5
218 changed files with 5223 additions and 458 deletions

View File

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import {
DeesElement,
html,
property,
type TemplateResult,
type CSSResult,
} from '@design.estate/dees-element';
import { tileBaseStyles } from './styles.js';
import '../../00group-utility/dees-icon/dees-icon.js';
export abstract class DeesTileBase extends DeesElement {
public static styles: CSSResult[] = tileBaseStyles as any;
@property({ type: Boolean })
accessor clickable: boolean = true;
@property({ type: Boolean })
accessor loading: boolean = false;
@property({ type: Boolean })
accessor error: boolean = false;
@property({ type: String, reflect: true })
accessor size: 'small' | 'default' | 'large' = 'default';
@property({ type: String })
accessor label: string = '';
private observer: IntersectionObserver | undefined;
private _visible: boolean = false;
/** Whether this tile is currently visible in the viewport */
protected get isVisible(): boolean {
return this._visible;
}
public render(): TemplateResult {
return html`
<div
class="tile-container ${this.clickable ? 'clickable' : ''} ${this.loading ? 'loading' : ''} ${this.error ? 'error' : ''}"
@click=${this.handleTileClick}
@mouseenter=${this.onTileMouseEnter}
@mouseleave=${this.onTileMouseLeave}
@mousemove=${this.onTileMouseMove}
>
${this.loading ? html`
<div class="tile-loading">
<div class="tile-spinner"></div>
<div class="tile-loading-text">Loading...</div>
</div>
` : ''}
${this.error ? html`
<div class="tile-error">
<dees-icon icon="lucide:AlertTriangle"></dees-icon>
<div class="tile-error-text">Failed to load</div>
</div>
` : ''}
${!this.loading && !this.error ? this.renderTileContent() : ''}
${this.label ? html`
<div class="tile-label">${this.label}</div>
` : ''}
</div>
`;
}
/** Subclasses implement this to render their specific content */
protected abstract renderTileContent(): TemplateResult;
public async connectedCallback(): Promise<void> {
await super.connectedCallback();
this.setupIntersectionObserver();
}
public async disconnectedCallback(): Promise<void> {
await super.disconnectedCallback();
if (this.observer) {
this.observer.disconnect();
this.observer = undefined;
}
}
private setupIntersectionObserver(): void {
this.observer = new IntersectionObserver(
(entries) => {
for (const entry of entries) {
const wasVisible = this._visible;
this._visible = entry.isIntersecting;
if (this._visible && !wasVisible) {
this.onBecameVisible();
}
}
},
{ root: null, rootMargin: '200px', threshold: 0.01 }
);
this.observer.observe(this);
}
/** Called when the tile first enters the viewport. Override for lazy loading. */
protected onBecameVisible(): void {
// Subclasses can override
}
/** Called when mouse enters the tile container. Override in subclasses. */
protected onTileMouseEnter(): void {}
/** Called when mouse leaves the tile container. Override in subclasses. */
protected onTileMouseLeave(): void {}
/** Called when mouse moves over the tile container. Override in subclasses. */
protected onTileMouseMove(_e: MouseEvent): void {}
protected handleTileClick(): void {
if (!this.clickable) return;
this.dispatchEvent(
new CustomEvent('tile-click', {
detail: this.getTileClickDetail(),
bubbles: true,
composed: true,
})
);
}
/** Return the detail object for tile-click events. Override in subclasses. */
protected getTileClickDetail(): Record<string, unknown> {
return {};
}
}