import SwiftUI public enum IdP { // Direct value — watch target has no Assets.xcassets so `Color("IdPTint")` // would fall back to a transparent color and hide tinted text. public static let tint = Color(red: 0.561, green: 0.486, blue: 0.961) public static let cardRadius: CGFloat = 8 public static let controlRadius: CGFloat = 8 public static let badgeRadius: CGFloat = 999 } extension Color { // Shadcn on watch = pure black bg, subtle white dividers, white primary for inverted CTA. static var idpGroupedBackground: Color { .black } static var idpSecondaryGroupedBackground: Color { Color.white.opacity(0.06) } static var idpTertiaryFill: Color { Color.white.opacity(0.10) } static var idpSeparator: Color { Color.white.opacity(0.14) } static var idpBorder: Color { Color.white.opacity(0.12) } static var idpMutedForeground: Color { Color.white.opacity(0.55) } static var idpPrimary: Color { Color(red: 0.980, green: 0.980, blue: 0.980) } static var idpPrimaryForeground: Color { Color(red: 0.094, green: 0.094, blue: 0.106) } static var idpOK: Color { Color(red: 0.086, green: 0.639, blue: 0.290) } static var idpWarn: Color { Color(red: 0.918, green: 0.702, blue: 0.031) } static var idpDestructive: Color { Color(red: 0.498, green: 0.114, blue: 0.114) } }