# Changelog ## 2026-03-15 - 1.2.0 - feat(specs) add whole-house water system and cellar datacenter specifications with cross-document coordination updates - Introduce a new water system specification covering point-of-entry reverse osmosis, 316L stainless steel distribution, leak detection, monitoring, and installation sequencing. - Introduce a new home datacenter specification for a reinforced concrete cellar with racks, cooling, UPS, elevator, structured cabling, and commissioning requirements. - Update existing air, automation, Baufritz coordination, flooring, and README documents to integrate water treatment, plumbing access strategy, cellar infrastructure, electrical sizing, and datacenter monitoring requirements. ## 2026-03-15 - 1.1.2 - fix(repo) no changes to commit ## 2026-03-15 - 1.1.1 - fix(package) mark package as publishable by disabling private mode - Change package.json private from true to false to allow publishing or external consumption of the package. ## 2026-03-15 - 1.1.0 - feat(package) add project metadata, release configuration, and README documentation - add npmextra release configuration for publishing metadata and registries - expand package metadata with repository, homepage, author, keywords, and updated project description - add pnpm build config for esbuild and puppeteer - introduce a README describing the specification scope, design principles, and PDF build workflow ## 2026-03-08 - 1.0.0 - initial specification Initial house specification covering HVAC, sensors, construction coordination, and finish systems. - Defined whole-house air system with H13 HEPA filtration, MVHR, duct design, and pressure management - Documented sensor placement, automation logic, Home Assistant integration, and wiring - Added Baufritz builder coordination details, construction checkpoints, and project timeline - Specified Lindner NORTEC Doppelboden with WOODline parquet and Plafotherm AirHybrid radiant ceiling - Introduced the documentation build system using tsx, marked, and puppeteer with Mermaid-to-PDF rendering