fix(remoteingress-core): avoid spurious tunnel disconnect events and increase control channel capacity
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@@ -232,7 +232,11 @@ async fn edge_main_loop(
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}
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*connected.write().await = false;
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let _ = event_tx.try_send(EdgeEvent::TunnelDisconnected);
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// Only emit disconnect event on actual disconnection, not on failed reconnects.
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// Failed reconnects never reach line 335 (handshake success), so was_connected is false.
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if was_connected {
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let _ = event_tx.try_send(EdgeEvent::TunnelDisconnected);
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}
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active_streams.store(0, Ordering::Relaxed);
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// Reset stream ID counter for next connection cycle
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next_stream_id.store(1, Ordering::Relaxed);
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@@ -375,7 +379,7 @@ async fn connect_to_hub_and_run(
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// QoS dual-channel tunnel writer: control frames (PONG/WINDOW_UPDATE/CLOSE/OPEN)
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// have priority over data frames (DATA). Prevents PING starvation under load.
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let (tunnel_ctrl_tx, mut tunnel_ctrl_rx) = mpsc::channel::<Vec<u8>>(64);
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let (tunnel_ctrl_tx, mut tunnel_ctrl_rx) = mpsc::channel::<Vec<u8>>(256);
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let (tunnel_data_tx, mut tunnel_data_rx) = mpsc::channel::<Vec<u8>>(4096);
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// Legacy alias — control channel for PONG, CLOSE, WINDOW_UPDATE, OPEN
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let tunnel_writer_tx = tunnel_ctrl_tx.clone();
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@@ -378,7 +378,7 @@ async fn handle_edge_connection(
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// QoS dual-channel tunnel writer: control frames (PING/PONG/WINDOW_UPDATE/CLOSE)
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// have priority over data frames (DATA_BACK). This prevents PING starvation under load.
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let (ctrl_tx, mut ctrl_rx) = mpsc::channel::<Vec<u8>>(64);
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let (ctrl_tx, mut ctrl_rx) = mpsc::channel::<Vec<u8>>(256);
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let (data_tx, mut data_rx) = mpsc::channel::<Vec<u8>>(4096);
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// Legacy alias for code that sends both control and data (will be migrated)
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let frame_writer_tx = ctrl_tx.clone();
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