lik/ts/lik.objectmap.ts

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import * as plugins from './lik.plugins';
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export interface IObjectmapForEachFunction<T> {
(itemArg: T): void;
}
export interface IObjectmapFindFunction<T> {
(itemArg: T): boolean;
}
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/**
* allows keeping track of objects
*/
export class Objectmap<T> {
private objectArray: T[] = [];
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/**
* returns a new instance
*/
constructor() {
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// nothing here
}
/**
* add object to Objectmap
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* returns false if the object is already in the map
* returns true if the object was added successfully
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*/
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public add(objectArg: T): boolean {
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if (this.checkForObject(objectArg)) {
// the object is already in the objectmap
return false;
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} else {
// the object is not yet in the objectmap
this.objectArray.push(objectArg);
return true;
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}
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}
/**
* like .add but adds an whole array of objects
*/
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public addArray(objectArrayArg: T[]) {
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for (let item of objectArrayArg) {
this.add(item);
}
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}
/**
* check if object is in Objectmap
*/
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public checkForObject(objectArg: T) {
return this.objectArray.indexOf(objectArg) !== -1;
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}
/**
* find object
*/
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public find(findFunction: IObjectmapFindFunction<T>) {
const resultArray = this.objectArray.filter(findFunction);
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if (resultArray.length > 0) {
return resultArray[0];
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} else {
return null;
}
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}
/**
* finds a specific element and then removes it
*/
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public findOneAndRemove(findFunction: IObjectmapFindFunction<T>): T {
const foundElement = this.find(findFunction);
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if (foundElement) {
this.remove(foundElement);
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}
return foundElement;
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}
/**
* run function for each item in Objectmap
*/
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public async forEach(functionArg: IObjectmapForEachFunction<T>) {
for (let object of this.objectArray) {
await functionArg(object);
}
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}
/**
* gets an object in the Observablemap and removes it, so it can't be retrieved again
*/
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public getOneAndRemove(): T {
return this.objectArray.shift();
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}
/**
* returns a cloned array of all the objects currently in the Objectmap
*/
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public getArray() {
const returnArray: any[] = [];
for (const objectItem of this.objectArray) {
returnArray.push(objectItem);
}
return returnArray;
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}
/**
* check if Objectmap ist empty
*/
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public isEmpty(): boolean {
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if (this.objectArray.length === 0) {
return true;
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} else {
return false;
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}
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}
/**
* remove object from Objectmap
*/
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public remove(objectArg: T) {
let replacementArray = [];
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for (let item of this.objectArray) {
if (item !== objectArg) {
replacementArray.push(item);
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}
}
this.objectArray = replacementArray;
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}
/**
* wipe Objectmap
*/
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public wipe() {
this.objectArray = [];
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}
}