fix(smartcli.helpers): Add robust getUserArgs helper and refactor Smartcli to use it; add MIT license and update documentation
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@@ -1,5 +1,14 @@
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# Changelog
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# Changelog
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## 2025-10-28 - 4.0.15 - fix(smartcli.helpers)
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Add robust getUserArgs helper and refactor Smartcli to use it; add MIT license and update documentation
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- Add ts/smartcli.helpers.ts: getUserArgs to normalize user arguments across Node.js, Deno (run/compiled), and Bun, with safety checks for test environments
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- Refactor Smartcli (ts/smartcli.classes.smartcli.ts) to use getUserArgs in startParse and getOption for correct argument parsing and improved test compatibility
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- Update readme.hints.md with detailed cross-runtime CLI argument parsing guidance
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- Add LICENSE (MIT) file
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- Add .claude/settings.local.json (local settings)
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## 2025-10-28 - 4.0.14 - fix(license)
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## 2025-10-28 - 4.0.14 - fix(license)
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Add MIT license file
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Add MIT license file
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@@ -1 +1,28 @@
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No specific hints.
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## Cross-Runtime Compatibility
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### CLI Argument Parsing
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The module uses a robust cross-runtime approach for parsing command-line arguments:
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**Key Implementation:**
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- `getUserArgs()` utility (in `ts/smartcli.helpers.ts`) handles process.argv differences across Node.js, Deno, and Bun
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- Uses `process.execPath` basename detection instead of content-based heuristics
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- Prefers `Deno.args` when available (for Deno run/compiled), unless argv is explicitly provided
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**Runtime Differences:**
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- **Node.js**: `process.argv = ["/path/to/node", "/path/to/script.js", ...userArgs]`
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- **Deno (run)**: `process.argv = ["deno", "/path/to/script.ts", ...userArgs]` (but `Deno.args` is preferred)
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- **Deno (compiled)**: `process.argv = ["/path/to/executable", ...userArgs]` (custom executable name)
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- **Bun**: `process.argv = ["/path/to/bun", "/path/to/script.ts", ...userArgs]`
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**How it works:**
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1. If `Deno.args` exists and no custom argv provided, use it directly
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2. Otherwise, detect runtime by checking `process.execPath` basename
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3. If basename is a known launcher (node, deno, bun, tsx, ts-node), skip 2 args
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4. If basename is unknown (compiled executable), skip only 1 arg
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5. Safety check: if offset would skip everything, don't skip anything (handles test edge cases)
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This approach works correctly with:
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- Standard runtime execution
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- Compiled executables (Deno compile, Node pkg, etc.)
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- Custom-named executables
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- Test environments with unusual argv setups
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@@ -3,6 +3,6 @@
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*/
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*/
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export const commitinfo = {
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export const commitinfo = {
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name: '@push.rocks/smartcli',
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name: '@push.rocks/smartcli',
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version: '4.0.14',
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version: '4.0.15',
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description: 'A library that simplifies building reactive command-line applications using observables, with robust support for commands, arguments, options, aliases, and asynchronous operation management.'
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description: 'A library that simplifies building reactive command-line applications using observables, with robust support for commands, arguments, options, aliases, and asynchronous operation management.'
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}
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}
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@@ -1,4 +1,5 @@
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import * as plugins from './smartcli.plugins.js';
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import * as plugins from './smartcli.plugins.js';
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import { getUserArgs } from './smartcli.helpers.js';
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// interfaces
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// interfaces
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export interface ICommandObservableObject {
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export interface ICommandObservableObject {
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@@ -91,7 +92,8 @@ export class Smartcli {
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* getOption
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* getOption
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*/
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*/
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public getOption(optionNameArg: string) {
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public getOption(optionNameArg: string) {
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const parsedYargs = plugins.yargsParser(process.argv);
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const userArgs = getUserArgs(process.argv);
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const parsedYargs = plugins.yargsParser(userArgs);
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return parsedYargs[optionNameArg];
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return parsedYargs[optionNameArg];
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}
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}
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@@ -123,32 +125,10 @@ export class Smartcli {
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* start the process of evaluating commands
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* start the process of evaluating commands
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*/
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*/
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public startParse(): void {
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public startParse(): void {
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const parsedYArgs = plugins.yargsParser([...process.argv]);
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// Get user arguments, properly handling Node.js, Deno (run/compiled), and Bun
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// Pass process.argv explicitly to handle test scenarios where it's modified
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// lets handle commands
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const userArgs = getUserArgs(process.argv);
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// Filter out runtime executable and script path from arguments
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const parsedYArgs = plugins.yargsParser(userArgs);
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// Node.js: ["/path/to/node", "/path/to/script.js", ...args]
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// Deno: ["deno", "/path/to/script.ts", ...args]
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// Bun: ["/path/to/bun", "/path/to/script.ts", ...args]
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let counter = 0;
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let foundCommand = false;
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const runtimeNames = ['node', 'deno', 'bun', 'tsx', 'ts-node'];
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parsedYArgs._ = parsedYArgs._.filter((commandPartArg) => {
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counter++;
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if (typeof commandPartArg === 'number') {
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return true;
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}
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if (counter <= 2 && !foundCommand) {
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const isPath = commandPartArg.startsWith('/');
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const isRuntimeExecutable = runtimeNames.some(name =>
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commandPartArg === name || commandPartArg.endsWith(`/${name}`)
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);
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foundCommand = !isPath && !isRuntimeExecutable;
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return foundCommand;
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} else {
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return true;
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}
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});
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const wantedCommand = parsedYArgs._[0];
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const wantedCommand = parsedYArgs._[0];
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// lets handle some standards
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// lets handle some standards
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80
ts/smartcli.helpers.ts
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80
ts/smartcli.helpers.ts
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@@ -0,0 +1,80 @@
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/**
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* Return only the user arguments (excluding runtime executable and script path),
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* across Node.js, Deno (run/compiled), and Bun.
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*
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* - Deno: uses Deno.args directly (already user-only in both run and compile).
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* - Node/Bun: uses process.execPath's basename to decide if there is a script arg.
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* If execPath basename is a known launcher (node/nodejs/bun/deno), skip 2; else skip 1.
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*/
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export function getUserArgs(argv?: string[]): string[] {
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// If argv is explicitly provided, use it instead of Deno.args
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// This handles test scenarios where process.argv is manually modified
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const useProvidedArgv = argv !== undefined;
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// Prefer Deno.args when available and no custom argv provided;
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// it's the most reliable for Deno run and compiled.
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// deno-lint-ignore no-explicit-any
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const g: any = typeof globalThis !== 'undefined' ? globalThis : {};
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if (!useProvidedArgv && g.Deno && g.Deno.args && Array.isArray(g.Deno.args)) {
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return g.Deno.args.slice();
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}
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const a =
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argv ?? (typeof process !== 'undefined' && Array.isArray(process.argv) ? process.argv : []);
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if (!Array.isArray(a) || a.length === 0) return [];
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// Determine execPath in Node/Bun (or compat shims)
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let execPath = '';
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if (typeof process !== 'undefined' && typeof process.execPath === 'string') {
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execPath = process.execPath;
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} else if (g.Deno && typeof g.Deno.execPath === 'function') {
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// Fallback for unusual shims: try Deno.execPath() if present.
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try {
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execPath = g.Deno.execPath();
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} catch {
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/* ignore */
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}
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}
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const base = basename(execPath).toLowerCase();
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const knownLaunchers = new Set([
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'node',
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'node.exe',
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'nodejs',
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'nodejs.exe',
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'bun',
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'bun.exe',
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'deno',
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'deno.exe',
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'tsx',
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'tsx.exe',
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'ts-node',
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'ts-node.exe',
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]);
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// Always skip the executable (argv[0]).
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let offset = Math.min(1, a.length);
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// If the executable is a known runtime launcher, there's almost always a script path in argv[1].
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// This handles Node, Bun, and "deno run" (but NOT "deno compile" which won't match 'deno').
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if (knownLaunchers.has(base)) {
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offset = Math.min(2, a.length);
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}
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// Safety: if offset would skip all elements and array is not empty, don't skip anything
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// This handles edge cases like test environments with unusual argv setups
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if (offset >= a.length && a.length > 0) {
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offset = 0;
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}
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// Note: we intentionally avoid path/URL heuristics on argv[1] so we don't
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// accidentally drop the first user arg when it's a path-like value in compiled mode.
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return a.slice(offset);
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}
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function basename(p: string): string {
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if (!p) return '';
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const parts = p.split(/[/\\]/);
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return parts[parts.length - 1] || '';
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}
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