smartproxy/test/test.zombie-connection-cleanup.node.ts

306 lines
12 KiB
TypeScript
Raw Normal View History

import { tap, expect } from '@git.zone/tstest/tapbundle';
import * as net from 'net';
import * as plugins from '../ts/plugins.js';
// Import SmartProxy
import { SmartProxy } from '../ts/index.js';
// Import types through type-only imports
import type { ConnectionManager } from '../ts/proxies/smart-proxy/connection-manager.js';
import type { IConnectionRecord } from '../ts/proxies/smart-proxy/models/interfaces.js';
tap.test('zombie connection cleanup - verify inactivity check detects and cleans destroyed sockets', async () => {
console.log('\n=== Zombie Connection Cleanup Test ===');
console.log('Purpose: Verify that connections with destroyed sockets are detected and cleaned up');
console.log('Setup: Client → OuterProxy (8590) → InnerProxy (8591) → Backend (9998)');
// Create backend server that can be controlled
let acceptConnections = true;
let destroyImmediately = false;
const backendConnections: net.Socket[] = [];
const backend = net.createServer((socket) => {
console.log('Backend: Connection received');
backendConnections.push(socket);
if (destroyImmediately) {
console.log('Backend: Destroying connection immediately');
socket.destroy();
} else {
socket.on('data', (data) => {
console.log('Backend: Received data, echoing back');
socket.write(data);
});
}
});
await new Promise<void>((resolve) => {
backend.listen(9998, () => {
console.log('✓ Backend server started on port 9998');
resolve();
});
});
// Create InnerProxy with faster inactivity check for testing
const innerProxy = new SmartProxy({
ports: [8591],
enableDetailedLogging: true,
inactivityTimeout: 5000, // 5 seconds for faster testing
inactivityCheckInterval: 1000, // Check every second
routes: [{
name: 'to-backend',
match: { ports: 8591 },
action: {
type: 'forward',
target: {
host: 'localhost',
port: 9998
}
}
}]
});
// Create OuterProxy with faster inactivity check
const outerProxy = new SmartProxy({
ports: [8590],
enableDetailedLogging: true,
inactivityTimeout: 5000, // 5 seconds for faster testing
inactivityCheckInterval: 1000, // Check every second
routes: [{
name: 'to-inner',
match: { ports: 8590 },
action: {
type: 'forward',
target: {
host: 'localhost',
port: 8591
}
}
}]
});
await innerProxy.start();
console.log('✓ InnerProxy started on port 8591');
await outerProxy.start();
console.log('✓ OuterProxy started on port 8590');
// Helper to get connection details
const getConnectionDetails = () => {
const outerConnMgr = (outerProxy as any).connectionManager as ConnectionManager;
const innerConnMgr = (innerProxy as any).connectionManager as ConnectionManager;
const outerRecords = Array.from((outerConnMgr as any).connectionRecords.values()) as IConnectionRecord[];
const innerRecords = Array.from((innerConnMgr as any).connectionRecords.values()) as IConnectionRecord[];
return {
outer: {
count: outerConnMgr.getConnectionCount(),
records: outerRecords,
zombies: outerRecords.filter(r =>
!r.connectionClosed &&
r.incoming?.destroyed &&
(r.outgoing?.destroyed ?? true)
),
halfZombies: outerRecords.filter(r =>
!r.connectionClosed &&
(r.incoming?.destroyed || r.outgoing?.destroyed) &&
!(r.incoming?.destroyed && (r.outgoing?.destroyed ?? true))
)
},
inner: {
count: innerConnMgr.getConnectionCount(),
records: innerRecords,
zombies: innerRecords.filter(r =>
!r.connectionClosed &&
r.incoming?.destroyed &&
(r.outgoing?.destroyed ?? true)
),
halfZombies: innerRecords.filter(r =>
!r.connectionClosed &&
(r.incoming?.destroyed || r.outgoing?.destroyed) &&
!(r.incoming?.destroyed && (r.outgoing?.destroyed ?? true))
)
}
};
};
console.log('\n--- Test 1: Create zombie by destroying sockets without events ---');
// Create a connection and forcefully destroy sockets to create zombies
const client1 = new net.Socket();
await new Promise<void>((resolve) => {
client1.connect(8590, 'localhost', () => {
console.log('Client1 connected to OuterProxy');
client1.write('GET / HTTP/1.1\r\nHost: test.com\r\n\r\n');
// Wait for connection to be established through the chain
setTimeout(() => {
console.log('Forcefully destroying backend connections to create zombies');
// Get connection details before destruction
const beforeDetails = getConnectionDetails();
console.log(`Before destruction: Outer=${beforeDetails.outer.count}, Inner=${beforeDetails.inner.count}`);
// Destroy all backend connections without proper close events
backendConnections.forEach(conn => {
if (!conn.destroyed) {
// Remove all listeners to prevent proper cleanup
conn.removeAllListeners();
conn.destroy();
}
});
// Also destroy the client socket abruptly
client1.removeAllListeners();
client1.destroy();
resolve();
}, 500);
});
});
// Check immediately after destruction
await new Promise(resolve => setTimeout(resolve, 100));
let details = getConnectionDetails();
console.log(`\nAfter destruction:`);
console.log(` Outer: ${details.outer.count} connections, ${details.outer.zombies.length} zombies, ${details.outer.halfZombies.length} half-zombies`);
console.log(` Inner: ${details.inner.count} connections, ${details.inner.zombies.length} zombies, ${details.inner.halfZombies.length} half-zombies`);
// Wait for inactivity check to run (should detect zombies)
console.log('\nWaiting for inactivity check to detect zombies...');
await new Promise(resolve => setTimeout(resolve, 2000));
details = getConnectionDetails();
console.log(`\nAfter first inactivity check:`);
console.log(` Outer: ${details.outer.count} connections, ${details.outer.zombies.length} zombies, ${details.outer.halfZombies.length} half-zombies`);
console.log(` Inner: ${details.inner.count} connections, ${details.inner.zombies.length} zombies, ${details.inner.halfZombies.length} half-zombies`);
console.log('\n--- Test 2: Create half-zombie by destroying only one socket ---');
// Clear backend connections array
backendConnections.length = 0;
const client2 = new net.Socket();
await new Promise<void>((resolve) => {
client2.connect(8590, 'localhost', () => {
console.log('Client2 connected to OuterProxy');
client2.write('GET / HTTP/1.1\r\nHost: test.com\r\n\r\n');
setTimeout(() => {
console.log('Creating half-zombie by destroying only outgoing socket on outer proxy');
// Access the connection records directly
const outerConnMgr = (outerProxy as any).connectionManager as ConnectionManager;
const outerRecords = Array.from((outerConnMgr as any).connectionRecords.values()) as IConnectionRecord[];
// Find the active connection and destroy only its outgoing socket
const activeRecord = outerRecords.find(r => !r.connectionClosed && r.outgoing && !r.outgoing.destroyed);
if (activeRecord && activeRecord.outgoing) {
console.log('Found active connection, destroying outgoing socket');
activeRecord.outgoing.removeAllListeners();
activeRecord.outgoing.destroy();
}
resolve();
}, 500);
});
});
// Check half-zombie state
await new Promise(resolve => setTimeout(resolve, 100));
details = getConnectionDetails();
console.log(`\nAfter creating half-zombie:`);
console.log(` Outer: ${details.outer.count} connections, ${details.outer.zombies.length} zombies, ${details.outer.halfZombies.length} half-zombies`);
console.log(` Inner: ${details.inner.count} connections, ${details.inner.zombies.length} zombies, ${details.inner.halfZombies.length} half-zombies`);
// Wait for 30-second grace period (simulated by multiple checks)
console.log('\nWaiting for half-zombie grace period (30 seconds simulated)...');
// Manually age the connection to trigger half-zombie cleanup
const outerConnMgr = (outerProxy as any).connectionManager as ConnectionManager;
const records = Array.from((outerConnMgr as any).connectionRecords.values()) as IConnectionRecord[];
records.forEach(record => {
if (!record.connectionClosed) {
// Age the connection by 35 seconds
record.incomingStartTime -= 35000;
}
});
// Trigger inactivity check
await new Promise(resolve => setTimeout(resolve, 2000));
details = getConnectionDetails();
console.log(`\nAfter half-zombie cleanup:`);
console.log(` Outer: ${details.outer.count} connections, ${details.outer.zombies.length} zombies, ${details.outer.halfZombies.length} half-zombies`);
console.log(` Inner: ${details.inner.count} connections, ${details.inner.zombies.length} zombies, ${details.inner.halfZombies.length} half-zombies`);
// Clean up client2 properly
if (!client2.destroyed) {
client2.destroy();
}
console.log('\n--- Test 3: Rapid zombie creation under load ---');
// Create multiple connections rapidly and destroy them
const rapidClients: net.Socket[] = [];
for (let i = 0; i < 5; i++) {
const client = new net.Socket();
rapidClients.push(client);
client.connect(8590, 'localhost', () => {
console.log(`Rapid client ${i} connected`);
client.write('GET / HTTP/1.1\r\nHost: test.com\r\n\r\n');
// Destroy after random delay
setTimeout(() => {
client.removeAllListeners();
client.destroy();
}, Math.random() * 500);
});
// Small delay between connections
await new Promise(resolve => setTimeout(resolve, 50));
}
// Wait a bit
await new Promise(resolve => setTimeout(resolve, 1000));
details = getConnectionDetails();
console.log(`\nAfter rapid connections:`);
console.log(` Outer: ${details.outer.count} connections, ${details.outer.zombies.length} zombies, ${details.outer.halfZombies.length} half-zombies`);
console.log(` Inner: ${details.inner.count} connections, ${details.inner.zombies.length} zombies, ${details.inner.halfZombies.length} half-zombies`);
// Wait for cleanup
console.log('\nWaiting for final cleanup...');
await new Promise(resolve => setTimeout(resolve, 3000));
details = getConnectionDetails();
console.log(`\nFinal state:`);
console.log(` Outer: ${details.outer.count} connections, ${details.outer.zombies.length} zombies, ${details.outer.halfZombies.length} half-zombies`);
console.log(` Inner: ${details.inner.count} connections, ${details.inner.zombies.length} zombies, ${details.inner.halfZombies.length} half-zombies`);
// Cleanup
await outerProxy.stop();
await innerProxy.stop();
backend.close();
// Verify all connections are cleaned up
console.log('\n--- Verification ---');
if (details.outer.count === 0 && details.inner.count === 0) {
console.log('✅ PASS: All zombie connections were cleaned up');
} else {
console.log('❌ FAIL: Some connections remain');
}
expect(details.outer.count).toEqual(0);
expect(details.inner.count).toEqual(0);
expect(details.outer.zombies.length).toEqual(0);
expect(details.inner.zombies.length).toEqual(0);
expect(details.outer.halfZombies.length).toEqual(0);
expect(details.inner.halfZombies.length).toEqual(0);
});
tap.start();