smartstate/ts/smartstate.classes.smartstate.ts

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import * as plugins from './smartstate.plugins.js';
import { StatePart } from './smartstate.classes.statepart.js';
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export type TInitMode = 'soft' | 'mandatory' | 'force' | 'persistent';
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/**
* Smartstate takes care of providing state
*/
export class Smartstate<StatePartNameType extends string> {
public statePartMap: { [key in StatePartNameType]?: StatePart<StatePartNameType, any> } = {};
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constructor() {}
/**
* Allows getting and initializing a new statepart
* initMode === 'soft' it will allow existing stateparts
* initMode === 'mandatory' will fail if there is an existing statepart
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* initMode === 'force' will overwrite any existing statepart
* @param statePartNameArg
* @param initialArg
* @param initMode
*/
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public async getStatePart<PayloadType>(
statePartNameArg: StatePartNameType,
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initialArg?: PayloadType,
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initMode?: TInitMode
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): Promise<StatePart<StatePartNameType, PayloadType>> {
if (this.statePartMap[statePartNameArg]) {
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if (initialArg && (!initMode || initMode !== 'soft')) {
throw new Error(
`${statePartNameArg} already exists, yet you try to set an initial state again`
);
}
return this.statePartMap[statePartNameArg] as StatePart<StatePartNameType, PayloadType>;
} else {
if (!initialArg) {
throw new Error(
`${statePartNameArg} does not yet exist, yet you don't provide an initial state`
);
}
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return this.createStatePart<PayloadType>(statePartNameArg, initialArg, initMode);
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}
}
/**
* Creates a statepart
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* @param statePartName
* @param initialPayloadArg
*/
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private async createStatePart<PayloadType>(
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statePartName: StatePartNameType,
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initialPayloadArg: PayloadType,
initMode?: TInitMode
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): Promise<StatePart<StatePartNameType, PayloadType>> {
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const newState = new StatePart<StatePartNameType, PayloadType>(
statePartName,
initMode === 'persistent'
? {
dbName: 'smartstate',
storeName: statePartName,
}
: null
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);
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await newState.init();
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const currentState = newState.getState();
await newState.setState({
...initialPayloadArg,
...currentState,
});
this.statePartMap[statePartName] = newState;
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return newState;
}
}